Six crank laser musket

Also, laser muskets can't be suppressed unlike gauss rifles. Edit: with 6 cranks, the laser musket does half of its base damage per crank for a maximum of 192 damage for me. Actually it does base damage per crank, I retested it again and a 6 crank laser musket can deal the exact same damage as a fully charged gauss rifle both inside and outside ...

Six crank laser musket. It has more to do with how the gun actually plays in combat. I've been playing as a minuteman laser musket junkie too, with companions, and love the instagating 6-crank laser musket. Realistically, the laser musket is going to fire too slowly to use throughout most battles- it's better to open the battle with, and then swap to faster weapons.

since: Jul 2015. Jun 18, 16 at 12:18am (PST) ^. re: How Does The Laser Musket Work? As has been said, the Laser Musket is primarily a sniping weapon, though if you crank it once or twice before ...

Thermage laser skin tightening has gained immense popularity in recent years as a non-invasive cosmetic procedure that tightens and rejuvenates the skin. However, along with its gr...Also, laser muskets can't be suppressed unlike gauss rifles. Edit: with 6 cranks, the laser musket does half of its base damage per crank for a maximum of 192 damage for me. Actually it does base damage per crank, I retested it again and a 6 crank laser musket can deal the exact same damage as a fully charged gauss rifle both inside and outside ...EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …So really it holds one, but different charge levels. "It seems to have run its course, gone off course, rolled down a cliff, hit a cow and then exploded."~Sven (About a thread.) AnonoDash 8 years ago #8. you tap square a few times and it winds it for you, since it doesnt reload traditionally like other laser guns.The Laser Musket is one of the most inefficient weapons in the game. Cost of ammo compared to weight, damage, range, etc. The Laser Rifle beats it in every way except maximum alpha strike. Granted, 77 damage with damage related perks and sneak quickly breaks 500 damage per shot.

so if i understand this right, with every crank of the laser musket it will add a percentage of base damage. like say you do 50 damage with a laser musket, you crank it, now it does 100. right? so, if i understand this correctly, if you max out rifling, and get a six crank laser musket, doesnt that mean a laser musket, in theory, is one of the strongest guns in the …EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …Got a two shot Laser musket there which was one of my mains until I got an instigating gauss. Still, that 2shot musket is really powerful with a 6 crank. By the way, the base weapon it dropped was a 5 crank musket, which was nice because I didn't have science or gun nut anywhere near maxed at the time. Edit: it was a radroach BTW.EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …Nope, the settler will crank a little and fire right away. I recommend waiting for raids, then taking higher end weapon and armor from dead enemies and handing them to settlers. Saves on caps. You can test by waiting on raid, but I already did this for you, telling you they only crank a little and panic fire. 1.If you've been disappointed by the lack of Aero-based visual effects when you install Windows Vista or Windows 7 in a Virtual Machine installation, this handy guide will help you c... That is how they work. They can go as high as a six-crank but you have to press reload once per crank. Each crank adds more power into the shot. So you can fire with a single crank between shots and do just fine, but if you want to maximize your Sneak Attack damage keep cranking the weapon to the max and then fire. In a six man rifle team it would be a good compliment to have a six crank model for those instances the team comes across a Deathclaw or more tanky adversary, provided the other five on the team are distracting the Deathclaw so to speak. In FO4 an ideal and flexible six man rifle team in my opinion would be: Six Crank Laser Musket.

3 crank laser musket. Only deals with the enemy damage resistance once. Has a much larger number to be multiplied by sneak attacks or crits. I have a 4 crank laser musket. I have NO combat skills but two ranks of rifleman. When I use a critical headshot in vats on a POWER ARMOR Raider, it's a one hit kill. Now, let's compare top end upgrades. EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …Nope, the settler will crank a little and fire right away. I recommend waiting for raids, then taking higher end weapon and armor from dead enemies and handing them to settlers. Saves on caps. You can test by waiting on raid, but I already did this for you, telling you they only crank a little and panic fire. 1.With the best sniper barrel and reciver on a laser rifle, you will break 100 energy damage. So if you do a no perks sneak attack with a laser sniper, you will probbably hit 200 …

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The Laser Muskets are assembled from scrap and spare parts. ... Also once you get a six crank capacitator you can one shot most strong enemies in the game. ... or uses, far fewer cells to fire than a rifle does, with the crank supplying the power. You've got to remember that cells aren't like individual bullets; think of how the gattling gun ...Laser muskets aren't exactly ideal for vats as vats will only crank them once if you line up multiple shots. It's workable but you need to bring in a bit of manual play by shooting one vats shot then manually cranking. For a luck build you're ideally looking for bolt action, revolver or semi automatic weapons.so if i understand this right, with every crank of the laser musket it will add a percentage of base damage. like say you do 50 damage with a laser musket, you crank it, now it does 100. right? so, if i understand this correctly, if you max out rifling, and get a six crank laser musket, doesnt that mean a laser musket, in theory, is one of the strongest guns in the …The 6 crank does 6x damage on top of the sneak multiplier. Then the instigating prefix does doubles the damage if the target is at full health. Sandman 3 will give a silenced sniper 50% more damage but that still wouldn't match the laser musket in this scenario.

It's like we're living in the future. Well, the past's future. Perhaps you already have a laser keyboard and you’d like to complete the look, or you just can’t stand traditional co...Each subsequent crank charges the capacitor even further with another fusion cell, to a maximum of two (mods can be added to increase energy capacity to a maximum of six cells worth). Once loaded, the Laser Musket can be fired, consuming all the cells stored in one powerful shot.The Laser Musket is one of the most inefficient weapons in the game. Cost of ammo compared to weight, damage, range, etc. The Laser Rifle beats it in every way except maximum alpha strike. Granted, 77 damage with damage related perks and sneak quickly breaks 500 damage per shot.I love pointing out the sound design here. That aggressive humming sound when its charged is so cool and the different sounds based on how much its charged. Single crank is barely more than a laser rifle but a fully charged 6 crank laser musket sounds like an angry thunder rolling through the commonwealth, echoing around. The laser musket is a weapon in Fallout 4. The laser musket is a homemade, nonstandard version of a laser rifle. It is the signature weapon of the Minutemen faction and several can be obtained from them. It appears to mesh together from various mechanical and electronic parts strapped to a wooden rifle stock. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses ... EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long range. So, I'm a bit of an energy ...Hobo Misanthropus May 2, 2016 @ 3:24am. Hunting Rifle until you can get a Four+ Crank on the Musket. Musket then becomes a better per-shot (But not per round) weapon. Instigating Six-Crank Laser Musket is one of the top10 weapons in the game. So if you can find one, ultimate sniper weapon. #3.No Doubt the best Legendary Laser Musket in the game, The Two-Shot Laser Musket Deals True Two Shot Damage as the projectiles themselves are not changed when...I have 350 cells in my inventory, I crank the musket twenty times, when I fire, it will spend all 350 cells in my inventory at once. Yes it does deal 350 cells of damage, but it uses ALL of them at once. And of course there's the automatic musket from the minuteman ending but that's more like constant single fire for 20 shots max, so idk.A six crank musket is one of the most powerful rifles in the game! Theyre really only good as a pure sniper but in that they excel. ... UT there's a solution. A small mod called Laser Musket Crank. It removes the need for FCs making the weapon far more effective in an (supposedly) ammo poor world, and also explains the Sturgis tweek after the ...Not the most hilarious laser musket, but damn near. A never ending one is the best, though I'm unsure if you can even legitimately get it. You can just crank it however much you want, but it'll eat all your fusion cells no matter how many shots you crank. At 800 cranks, it's a guaranteed kill of around 26k damage without perks.

If you've been disappointed by the lack of Aero-based visual effects when you install Windows Vista or Windows 7 in a Virtual Machine installation, this handy guide will help you c...

The laser musket is a weapon in Fallout 4, Fallout 76 and Fallout Shelter. The laser musket is a homemade, heavily-modified version of a laser rifle and the signature weapon of the Commonwealth Minutemen. The most distinct feature to the laser musket is the hand crank used to prime a shot by charging jury-rigged capacitors. The standard laser … If I six-crank my wounding laser musket will the plus 25 damage bonus apply to each of the 6 rounds or will it simply count once towards the single fired projectile? I'm aware that wounding/explosive (and apparently many other legendary effects) can proc once per individual projectile in a shotgun or scattered laser weapon, but what about the ... The musket is great for initiations but less effective in a prolonged engagement -- unless you can duck behind cover to do so, it takes much too long to reload all six cranks, and it won't ever load more than one crank in VATS. In the early game it is indeed beastly, but as others have pointed out, it uses a lot of ammo. The Laser Musket is one of the most inefficient weapons in the game. Cost of ammo compared to weight, damage, range, etc. The Laser Rifle beats it in every way except maximum alpha strike. Granted, 77 damage with damage related perks and sneak quickly breaks 500 damage per shot. It seems people arent sure how the laser musket works. Each crank goes towards making the next beam more powerful, up to a limit of 6. It does not allow you to make 6 shots in a row. So, yeah, a 2 shot laser musket will have 2 beams, on every shot, as with ever other 2 shot weapon. Only two beams. Fallout 4 +. The four crank capacitor is a weapon mod for the laser musket in Fallout 4. It requires at least rank 1 of the Science! perk to craft. The four crank capacitor raises the crank reload maximum of a laser musket to four. This is the first capacitor for the laser musket that requires the Science...The Laser Musket is one of the most inefficient weapons in the game. Cost of ammo compared to weight, damage, range, etc. The Laser Rifle beats it in every way except maximum alpha strike. Granted, 77 damage with damage related perks and sneak quickly breaks 500 damage per shot.Acidosage. • 2 yr. ago. Laser Musket is fundamentally a better sniper rifle but tbh, in a game like Fallout 4 where you might be using one weapon for hours and hours, you want it to be a fun one, so I pick Hunting Rifle because the crank is annoying and the musket is less satisfying to fire, especially sound wise. 7.

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About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...The two-shot bonus is applied to each crank and not just the first crank, right? So a two-shot six-crank musket deals 6x current damage + 6x base damage, rather than 6x current damage + 1x base damage? Sorry if I'm being redundant. Just trying to make sure I've been understanding the correct way it works or if I've been incorrect the whole time.Two Shot only adds a second projectile at base damage without mods and the Laser Musket's power comes from Six Crank. Nachos and Lemonheads on my dad's boat. StoneRevolver 8 years ago #8. Never-Ending Just make sure to have a companion hold the rest of your ammo. Time for some ballistic therapy!What is a good name for it? I have 2 in mind, 1 Pat's Arm, or twufer crank N wank rifle,, any other ideas,,please and thank you.The Laser Musket is one of the most inefficient weapons in the game. Cost of ammo compared to weight, damage, range, etc. The Laser Rifle beats it in every way except maximum alpha strike. Granted, 77 damage with damage related perks and sneak quickly breaks 500 damage per shot.EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …A six crank musket is one of the most powerful rifles in the game! Theyre really only good as a pure sniper but in that they excel. ... UT there's a solution. A small mod called Laser Musket Crank. It removes the need for FCs making the weapon far more effective in an (supposedly) ammo poor world, and also explains the Sturgis tweek after the ...It's like we're living in the future. Well, the past's future. Perhaps you already have a laser keyboard and you’d like to complete the look, or you just can’t stand traditional co... Im not a fan of the laser musket for any use. As a sniper, youll be lucky to get 2 shots off (assuming its six crank) before the baddies are on top of you. Id rather have the higher rate of fire of a laser rifle, personally. Plus, im pretty sure the musket will be heavier. Each subsequent crank charges the capacitor even further with another fusion cell, to a maximum of two (mods can be added to increase energy capacity to a maximum of six cells worth). Once loaded, the Laser Musket can be fired, consuming all the cells stored in one powerful shot. In a six man rifle team it would be a good compliment to have a six crank model for those instances the team comes across a Deathclaw or more tanky adversary, provided the other five on the team are distracting the Deathclaw so to speak. In FO4 an ideal and flexible six man rifle team in my opinion would be: Six Crank Laser Musket. The AER9 laser gun[1] is a weapon in Fallout 4. Variants include the laser pistol and laser rifle. The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, … ….

The highest my laser sniper rifle did was around 150- to 200. But the plasma rifle outclassed that for me, basically because I didn't like the whole " DURN DURN DURN " sound the laser rifle made, and I didn't like the trail either. Laser musket.....I haven't really used it lately but from what I remember, the damage stacks with each crank.So I have a six crank double shot laser musket that states that it does 122 damage. So does that mean it puts out 122 damage per crank, or 122 damage after six cranks? If it's 122 per crank, then my musket is putting out a whopping 1,464 damage (122x6 for each crank and x2 for the double shot). If it's only 122 after six cranks, then it'd be ...You can pretty much give yourself anything using console commands. If you don't mind mods, especially paid mods, the "Gunners vs Minutemen" mod in Creation Club has a guaranteed automatic laser musket that you can get pretty early on. Just have to make it to that flooded town near Quincy. 12 votes, 23 comments.About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...The Laser Musket is a new weapon introduced in fallout 4. It is reloaded by cranking it by hand and can be modified as can be seen by Preston Garvey's scoped Laser Musket.Got a two shot Laser musket there which was one of my mains until I got an instigating gauss. Still, that 2shot musket is really powerful with a 6 crank. By the way, the base weapon it dropped was a 5 crank musket, which was nice because I didn't have science or gun nut anywhere near maxed at the time. Edit: it was a radroach BTW.In fact it takes a fully upgraded and silenced Gauss rifle with supporting perks to out damage a 6 crank laser musket. The only real drawback to the laser musket is … It seems people arent sure how the laser musket works. Each crank goes towards making the next beam more powerful, up to a limit of 6. It does not allow you to make 6 shots in a row. So, yeah, a 2 shot laser musket will have 2 beams, on every shot, as with ever other 2 shot weapon. Only two beams. The laser musket basically becomes a laser cannon once you have five cranks and a bunch of damage enhancing mods. Its a ghetto heavy-weapon, but it gets the job done, without any special ammo types too. #14. JobeGardener Feb 27, 2019 @ 5:45pm. The legendary variations of the laser musket is where it's at. Six crank laser musket, The laser musket basically becomes a laser cannon once you have five cranks and a bunch of damage enhancing mods. Its a ghetto heavy-weapon, but it gets the job done, without any special ammo types too. #14. JobeGardener Feb 27, 2019 @ 5:45pm. The legendary variations of the laser musket is where it's at. , EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …, I took two identical short laser muskets, attached a six-crank capacitor to both, used the console to give one of them the Two Shot prefix, and spawned an ancient behemoth as a target. I took a torso shot with each one (without critical hits or sneak attacks) with a fully-cranked capacitor, reloading in between so that I could see how far the ..., Business, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Crypto, 1 Gameplay. 1.1 Weapon modifications. 2 Variants. 3 Locations. 4 Notes. 5 Bugs. 6 Gallery. Gameplay. The Laser Musket is a makeshift weapon consisting of Laser Rifle parts and …, Hobo Misanthropus May 2, 2016 @ 3:24am. Hunting Rifle until you can get a Four+ Crank on the Musket. Musket then becomes a better per-shot (But not per round) weapon. Instigating Six-Crank Laser Musket is one of the top10 weapons in the game. So if you can find one, ultimate sniper weapon. #3., This morning the Seattle-based firm announced a $30 million Series C. That follows a 2021 B round of $27 million. If I’m an investor hoping to determine where robotics goes next af..., I've found it highly accurate once modded properly, though the range isn't as nice as ballistic and laser sniper rifles. I do love that massive damage. I've collected a mountain of laser muskets, and thought about modding them as six-crank rifles—but only if my NPCs will actually charge them all the way!, Boards. Fallout 4. How to calculate Six-Crank Laser Musket Damage? kingsiv 8 years ago #1. 80 base damage. 80 x 6 = 480 (+ any other modifiers)., Yeah, it depends on playstyle for the two. I would use a Gauss if I were going stealth but a laser musket with crits because the Gauss needs to be charged to do the total damage displayed and iirc that doesn't occur in vats. But crank up the laser musket 6 times and go for a critical head shot and it hurts. Both are fun late game guns., Quite a few people. A fully upgraded laser musket has one of the highest damage in the game and is one of the best sniper weapons with a damage output that surpasses the Gauss Rifle. In fact it takes a fully upgraded and silenced Gauss rifle with supporting perks to out damage a 6 crank laser musket., When your Samsung laser printer begins to print blank pages, it usually means that the printer’s toner cartridge is running out of toner, the cartridge is defective and needs repla..., EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …, Not that I'm aware of. Initially I had a tactical four-crank I found during the Minutemen "Old Guns" quest, which I then souped up with a focuser and a better capacitor. Then two days ago I picked up a legendary laser musket with the reload bonus and upgraded it to my standards. If you want a six-crank capacitor, you will need Science rank 3, XBL GT: LazarusNecrosis. Currently Playing: Streets of Rage 4, Pokemon Unite, The Ascent. DuneMan 8 years ago #3. Each crank adds more power into the shot. So you …, So one crank is always "terrible laser rifle". But the more cranks you put in, the more ridiculous your sneak or criticals are. Even before I put any points into rifleman, my 4 crank Laser Musket would let me one hit kill power armor wearing raiders if I used a VATS crit, while my normal laser rifle would just hurt them a lot on a vats crit., Put the six crank in, get all the sneaky perks, except for sandman because that only works on silenced weapons. With a sneak attack critical that laser musket will do 6853 points of damage, which is enough to one shot a mirelurk queen., The Sniper Barrel of the standard Laser Gun has it’s recoil increased by 35% so it would be consistent. The bonuses are largely similar, but the Laser Muskets’ mods are a bit different to suit it’s style. The Crank Capacitors are modified as well, adding 5% of reload speed each, up to +20% reload speed with the six-crank capacitor., Acidosage. • 2 yr. ago. Laser Musket is fundamentally a better sniper rifle but tbh, in a game like Fallout 4 where you might be using one weapon for hours and hours, you want it to be a fun one, so I pick Hunting Rifle because the crank is annoying and the musket is less satisfying to fire, especially sound wise. 7., EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …, Are you a hobbyist or a small business owner looking to add some unique and intricate designs to your laser cutting projects? Look no further. In this article, we will explore the ..., What about a six crank instigating laser musket with the Tesla armor, all issues of Tesla magazine and the Energy Weapons bobblehead? 0 Fearfulpotato · 3/5/2018, Yes. The more cranks, the more energy used and the more damage the shot causes. 3. Reply. Dwan52 • 3 yr. ago. 6 crank laser musket with Instigating perk is more powerful then a gauss rifle. VATS target your enemy and click once and you should destroy your target easily. 2. Reply., 1 Gameplay. 1.1 Weapon modifications. 2 Variants. 3 Locations. 4 Notes. 5 Bugs. 6 Gallery. Gameplay. The Laser Musket is a makeshift weapon consisting of Laser Rifle parts and focusing lenses on top of a musket frame, with a crank capacitor on its back. The crank is used to prime the capacitor, [Pub 1] consuming Fusion Cells in the process., I've found it highly accurate once modded properly, though the range isn't as nice as ballistic and laser sniper rifles. I do love that massive damage.. I've collected a mountain of laser muskets, and thought about modding them as six-crank rifles—but only if my NPCs will actually charge them all the way! Perhaps NPC's are better off with …, The Laser Musket gets almost no damage from mods besides Six Crank, which is a total damage multiplier so it works with Two Shot. Two Shot's damage is split between two projectiles, but if both projectiles strike the target, they are treated as a single projectile for the purposes of DR., If I six-crank my wounding laser musket will the plus 25 damage bonus apply to each of the 6 rounds or will it simply count once towards the single fired projectile? I'm aware that wounding/explosive (and apparently many other legendary effects) can proc once per individual projectile in a shotgun or scattered laser weapon, but what about the ..., That tattoo you’ve had for years might begin to get old and not as exciting or meaningful as it was when you got it. If you are in this situation, you are not alone. Many Americans..., Defiant sounds good since a laser musket only fires one shot, but I hear it's broken and doesn't increase damage at all like it should. ... its good for a while. think of the cranks up to six cranks. its basically your best laser sniper rifle though each crank takes a 1 ammo so six cranks is six ammo. although not laser the gauss rifle is best., Im trying to find out whether a six crank laser musket or a sniper rifle configured Righteous Authority delivers the strongest critical sneak attack headshot, and right now it all comes down to whether the critical multiplier from the Boosted photon agitator is above or below 1.69375., Cranking the musket up to 6 seems to turn the weapon into some godly one-shot kill machine on par with the gauss rifle. So I wanted to know how much cranking it increased the damage. Obviously, the 162 damage my two-shot six-crank deals is not the power of a fully-charged shot, because it does as much as a gauss rifle to an enemy's …, I took two identical short laser muskets, attached a six-crank capacitor to both, used the console to give one of them the Two Shot prefix, and spawned an ancient behemoth as a target. I took a torso shot with each one (without critical hits or sneak attacks) with a fully-cranked capacitor, reloading in between so that I could see how far the ..., The two-shot bonus is applied to each crank and not just the first crank, right? So a two-shot six-crank musket deals 6x current damage + 6x base damage, rather than 6x current damage + 1x base damage? Sorry if I'm being redundant. Just trying to make sure I've been understanding the correct way it works or if I've been incorrect the whole time.