Pathfinder 2e dex to damage

Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. ... Oh no, Dex to damage is the holy grail for ranged characters. If you get that then you can completely ignore strength and focus on only one stat that increases your to ...

Pathfinder 2e dex to damage. The entire strength/dexterity relationship clearly needs to be overhauled one way or the other. D&D and Pathfinder just refuse to do it because people are inordinately attached to a very specific way in which they work. Again, the character I made dealt 1d8+2 damage with a two handed weapon. I really don't know why people keep telling me it's ...

SourceCore Rulebook pg. 278 4.0 Almost all characters start out trained in unarmed attacks. You can Strike with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282).

I'm going to use this thread to document all of the effects that are used in the ICRPG ruleset. I've tried to keep the effects as human-readable as possible, but there are some hidden features. Formatting Almost all effects use the format ": ". Many examples of this are given below. You can place multiple modifiers in a single effect by separating them with a semi-colon. ex. STR: +1; DEX: +1 ...Advantages of DEX: You can choose between ranged and melee, the latter still adds STR to damage as an off-stat and doesn't need reloading time. Being good at the many dex-based skills. Better reflex saves. Safety at range. PF2e asks you to make use of the strengths of whatever build you make.Deals 1d6+4 damage on a roll of 8, x2 on 18+. Average 7.5. Level 1 swashbuckler: 10 str, 18 Dex, short sword. Deals 1d6. With panache (1 action tax at beginning of combat) is at 1d6+2. Average 5.5. So, at face value, we'd say rogue is 2 points ahead if neither sets up their big hit, unless swash takes 14str.THROWN. TRAIT. You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.Call 4 orbs of doom. Each one does 6d10 bludgeoning damage and 14d6 fire damage. If you cast it as a level 10 spell each one does 7d10+16d6 for a total of 92 dice! To spice it up even more, Quickend Casting lets you cast a 2-action spell two levels lower than max as 1-action, so you could throw in an 8th level Fireball for another 16d6 fire damage.The Damage section in Playing the Game calls out "Melee damage roll = damage die of weapon or unarmed attack" further reinforcing Unarmed Attack vs Melee Weapon as distinct and Unarmed as "not a Weapon". Another corner case is: a Melee Weapon with Thrown makes a Ranged Attack, and is considered a Ranged Weapon for that attack.Stats: 18 strength, 16 Con, and atleast 12 dex which is enough to hit dex cap on medium armor. Weapons: Right here is the fun part of it, depending on how you want to flavour it you have a massive variety of weapons to choose from, on top of depending on how much leeway your DM has with uncommon weapons. The only limitation is that it cannot be ...You zealously bear your deity's favored weapon. If it's uncommon, you gain access to it. If it's an unarmed attack with a d4 damage die or a simple weapon, increase the damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). Champion's Reaction Your cause gives you a special reaction. See specific causes for more information.

SourceCore Rulebook pg. 274 4.0 While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or swim Speed, to a minimum Speed of 5 feet. If you meet the armor's Strength threshold (see below), you reduce the penalty by 5 feet. But the attack roll is what is being done. Fineese trait = use dex instead of str on attack rolls. Trip trait (on a weapon)= you may use this weapon to perform the trip action. Trip action (atheltcis) = an action to trip. That has the ATTACK trait. Therefor it is an attack roll to perfor the action. So. Persistent damage of the same type also doesn't stack; instead, the higher value overwrites. ... This is the ranged-debuff counterpart to Enfeebled, imposing a -1 status penalty to ranged attack rolls, AC, and other dex-based checks. Thus, while it's extra-effective on ranged attackers, it makes pretty much any target easier to hit by lowering ...Human fighter+monk who combines big bastard sword damage with punches and grabs ... Start 18 STR and 14 DEX and you're set. For a weapon, anything good with the two-handed trait works. Bastard swords, katanas, dwarven war axes and the rhoka sword are best. ... Building Laios in pathfinder 2e - Part 2Medium Armor Mastery Level 19. Your skill with armor improves, increasing your ability to dodge blows. Your proficiency ranks for medium armor, light armor, and unarmored defense increase to master. There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon.

10. 1. composite. —. Your innovation armor can have fundamental and property runes added to it in the same way as ordinary armor. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) in medium armor. Choose one initial armor modification to apply to your ...Build unlimited Pathfinder 2e characters Create Now. Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action, you can use your Acrobatics modifier instead of your unarmed attack modifier. You can also use it for the basic actions Arrest a Fall and Grab an Edge instead of Reflex.Sap: A tragic victim of the transition from the Pathfinder 1e to Pathfinder 2e. Nonlethal weapons are basically useless. Nonlethal weapons are basically useless. You can choose to take a -2 penalty with a lethal weapon to make the attack nonlethal, and so long as you make that choice when you reduce the creature to 0 hit points you're fine.In Pathfinder 2E, teleportation magic is much more limited and the earliest spell is Dimension Door, which has a max range of 120ft, much shorter than 5E's Dimension Door. Higher level teleportation magic like Teleportation or Plane Shift have the uncommon trait, which means they aren't standard spells a caster can learn without a DM's permission.Arcane eidolons are usually formed of mental essence, also known as astral essence. They include dragon eidolons—the echoes of ancient dragons— and construct eidolons, beings formed into a simple construct shape through arcane magic. Divine eidolons are always formed of spiritual essence, much like the divine servitors they resemble.

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Despite a relatively poor attack bonus, 5 attacks, each potentially dealing Sneak Attack damage, is excellent. If you have allies who can provide you with bonuses to attack and damage (bardic music, cleric buffs, etc.) those bonuses are extremely effective for you. Best Case Scenario: +6/+6/+6/+6/+6 2+3d6. 6 - Ninja 6.Thrown weapons are not a melee attack so no dex to damage. The agile enchantment can only be applied to a melee weapon, but a dagger IS a melee weapon, it can just also be thrown, and that lacks any line about making melee attacks, so …Deadly d10: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune.For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit.Nerve damage that occurs in people with diabetes is called diabetic neuropathy. This condition is a complication of diabetes. Nerve damage that occurs in people with diabetes is ca...Blade Ally gives your throwing weapon the returning rune for free, and frees up a property slot on it, letting you stack another d6 of elemental damage onto each strike. I would raise swashbuckler as option. You can get 2:Flying Blade which allows you to apply your finisher via a thrown weapon.

I was using my mages as archers because they can't wear armors. I put dex to increase accuracy of ranged spell/bows. I just found out that str can affect the bow damage. In this case, should I respec and add points to str? or is it time to drop the bow and focus on full time casting? The problem with full time casting is # of spells may run out before the battle is over. Anywway, if I want ...SourceCore Rulebook pg. 274 4.0 This number is the maximum amount of your Dexterity modifier that can apply to your AC while you are wearing a given suit of armor. For example, if you have a Dexterity modifier of +4 and you are wearing a suit of half plate, you apply only a +1 bonus from your Dexterity modifier to your AC while wearing that armor.Magus is a great dex to damage class, since they fight one handed anyway. The only magus option is to use a scimitar and grab dervish dance by using 2 feats. ... Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Members Online.The DC of the Athletics check is equal to the total distance in feet you're attempting to move during your Leap (so you'd need to succeed at a DC 20 check to Leap 20 feet). You can't Leap farther than your Speed. If you didn't Stride at least 10 feet, or if you attempt to jump in a different direction than your Stride, you automatically ...the second one is perfect for me. For instance Dervish Dance allows you to use Dex for damage with a scimitar, but you have to use it one handed, and it has a skill and feat prerequisite. My GM allows us to make up certain feats, with his approval, that do the same thing if we make it similar. All of those were no biggie for my character to ...Extra finesse from AEG's Swashbuckling adventures allows you to use your Dex instead of Str for damage with any finessable weapon. It has weapon finesse and BAB of +3 as prereqs if I remember correctly. I've always wondered why a feat like this has never made it into the mainstream. Halfling or elven swashbuckler with str 6 and dex 20.Pathfinder 2e doesn't allow you to respond to moving enemies by default, so they are often free to walk right past you to attack your less-durable allies. Brutal Bully : If you're going to use special attacks like grapple and trip anyway, more damage never hurts.SourceCore Rulebook pg. 278 4.0 Almost all characters start out trained in unarmed attacks. You can Strike with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282).

Base Weapons. SourcePlayer Core pg. 275Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 8.

Str gives: + attack and + damage. Dex gives + initiative +AC and + reflex. You can allready, with weapon finesse have it grant + attack. CMD is based on both, so dumping one for the other doesn't matter. Muleback cords easily make up for carry weight, or hell. You can just drag the heaviest gear in a sack behind you.While most melee damage in Pathfinder is dealt with the Strength Ability Score, there may be situations where players want to use their Dexterity score to deal damage. Here are …Gunslinger (Pistolero) gets it at level 5 for one handed firearms. Gunslinger (Musket Master) gets it at level 5 for two handed firearms. Fighter (Trench Fighter) gets it at level 3 for one type of firearm of their choosing. Barbarian (Savage Technologist) gets it at 5th level with firearms while raging. Deadly Agility (3rd Party Feat) could ...Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9 on page 446, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices.The Psychic, introduced originally in PF1's Occult Adventures and brought into PF2 in Dark Archive, is an Occult spellcaster that plays a bit like the Sorcerer. The Psychic's spellcasting emphasizes spell slots less than most full spellcasters, instead relying more heavily on spending Focus Points to "Amp" cantrips for additional effects.Unchained Rogues are able to select Elven Curve Blade with their Finesse Training ability, which allows you to deal damage with your DEX. However, this requires a 3 level dip for a partial spellcaster.The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Table. by Jonny. Book of the Dead. Light theme from beyond the crypt.Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, rogue's racket, sneak attack 1d6, surprise attack, rogue feat, skill feat. 2. Rogue feat, skill feat, skill increase. 3.Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a -2 penalty.: PPC:RTT: Ranged Feint: Combat: BAB +2, Bluff 3 ranks: Feint with a ranged weapon: PZO1134: Ranged Trip: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a ...Nothing! The same with crossbows and other machine based ranged weapons. Thrown weapons are an exception because the harder you throw, the more damage they do on impact. If you want to add strength to a bow, you need a composite bow at least +1. (Note: not a magic +1 bow, but a strength bonus +1.) With a strength bonus equal to or higher than ...

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Some spell strikes with the new spells can net you well over 100-120 damage in a crit at Character lvl 7 so this is probably one of the highest damage crit builds out there. You also start out with heavy armor so thats another major plus. On the spellcasting end I would recommend Magus/Witch over Wizard any day.The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.Deadly d8: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune.For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit.Dexterity (Dex) Dexterity measures agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also useful for characters who wear light or medium armor or no armor at all.This ability is vital for characters seeking to excel with ranged weapons, such as the bow or sling.A character with a Dexterity score of 0 is incapable of moving …There is a feat that allows you to sub Dex for damage, its in Ultimate Feats from Mongoose Publishing, and I think its in the Net Book of Feats. Its callled accurate attack. Just subs Dex for Str for damage. Prereqs are weapon finesse, and it only works on one selected weapon (ie dagger, rapier, etc).Treats Scimitar as a one handed piercing weapon, add dex to atk and dmg. #3: Mythic Weapon Finesse - only available if you have mythic. Allows the character to add dex to damage to all finessable weapons. #4: Slashing Grace - came out with swashbuckler in ACG. Applies dex to damage to any single light or one handed slashing weapon, but does not ...I'd reccomend you go 18/16 for Str/Dex or Dex/Str and get both high AC and high damage. Currently im playing a 18 Dex/16 Str wolf stance monk which is fun, backstabber is useful since I can flank pretty often because of how mobile monks are. Monastic weaponry with a bo staff seems like the solution here. Trip and Stand Still are your best ...Deals 1d6+4 damage on a roll of 8, x2 on 18+. Average 7.5. Level 1 swashbuckler: 10 str, 18 Dex, short sword. Deals 1d6. With panache (1 action tax at beginning of combat) is at 1d6+2. Average 5.5. So, at face value, we'd say rogue is 2 points ahead if neither sets up their big hit, unless swash takes 14str.Your off-hand weapon while dual-wielding strikes with greater power. Prerequisite: Dex 15, Two-Weapon Fighting. Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon. Normal: You normally add only half of your Strength modifier to damage rolls made with a weapon wielded in your off-hand. ….

Damage from a nonlethal effect knocks a creature out rather than killing it. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty. Reach: Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can ...If the setting is 'Guns Everywhere', then any character that would gain Gunsmithing as a bonus feat the Gunslinger's Gunsmith ability instead gets Dex to Damage with a chosen firearm through the Gun Training ability. These classes are: Gunslinger, Level 1. Gunmaster Vigilante, Level 1. Dune Drifter and Musketeer Cavaliers, Level 1.So starting with 18 DEX / 16 STR can be nice bonus damage at 1st level, but it's more likely you'll feel the difference the most not in damage, but with the Athletics skill or the type of Armor you can wear: Med/Heavy can use Fortification Runes at mid-levels, negating Crits against you, but that requires higher STR rating to avoid speed/skill ...Ranged weapons with this trait use the range increment specified in the weapon’s Range entry. You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.Skills. SourcePlayer Core pg. 225While your character's attributes represent their raw talent and potential, skills represent their training and experience at performing certain tasks. Each skill is keyed to one of your character's attributes and used for an array of related actions. Your character's expertise in a skill comes from several ...Because the amount of damage can vary based on the specific circumstances, the rules for specific environments and natural disasters use damage categories to describe the damage, rather than exact numbers. Use Table 10-11 below to determine damage from an environment or natural disaster. When deciding the exact damage amount, use your best ...Dex already gives damage through crits, especially with firearms. You're talking about a +4 damage increase at 1st level. That's a lot! At the end of the day at lvl 20 strength only gives +5 or 6 damage on attacks. Maybe, just maybe, we let strength maintain this one teensy, tiny advantage.Nov 15, 2015, 07:59 pm. 1 person marked this as a favorite. Well, you will get Dex to damage with your focus weapon with Fencing Grace, and won't have to deal with the mass of restrictions Slashing Grace shoves down your throat. So, you can two-weapon fight, flurry, use a shield, or use spell combat. BadBird. Pathfinder 2e dex to damage, This is an opportunity to change course from years of American exceptionalism that have damaged the international community. Even by the strange standards we’ve all gotten used to,..., Reach is great, trip is good, nonlethal is almost always better than lethal (though you do have to carry a shortsword or dagger for the occasional construct enemy), it's really solid. Especially for Thaumaturge, since you get the Weapon implement reaction with reach and the class has a bunch of flat damage to compensate for the lower damage die., Summary of Data: Figure 1. Simple firearms do decidedly more damage than simple crossbows at the cost of reduced range. Air Repeater in particular performs very well for a one-handed basic ranged weapon. The tradeoffs make for an interesting choice of ranged weapon for casters, alchemist, and the like. Figure 2., Dex to damage is not a thing in PF 2e, with the single exception of Thief Rogues. It is not ambiguous and really doesn’t require any GM ruling. While it is of course any GM’s purview to allow such things, allowing Dex to damage for just anyone will entirely unbalance the game and will push Dex toward the god-stat status it has in other ..., Oct 3, 2019 · THROWN. TRAIT. You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry. , Favored Weapon Arazni, Besmara, Cayden Cailean, Count Ranalc, Hastur, Seafarer's Hope, Touch of the Sun, Zura. Price 2 gp; Damage 1d6 P; Bulk 1. Hands 1. Type Melee; Category Martial; Group Sword. The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon., At 4th level, your weapon and unarmed Strikes deal two damage dice instead of one. This increases to three at 12th level and to four at 19th level. Defense Potency Source Gamemastery Guide pg. 196 At 5th level, you gain a +1 potency bonus to AC. At 11th level, this bonus increases to +2, and at 18th level, to +3., When you remove the things that Dex can also do, Strength is basically left with lifting up large rocks, while Dex has Acrobatics, AC, and Dex Save (Which are frequent, unlike Str Saves). In pathfinder 2e, there is 1 subclass of 1 class that gets to add Dex to damage, ensuring that Dex doesn't become the god-stat it was in 5e/3.5/PF1e. , Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls. Secondary attacks are made using the creature's base ..., Dex To Damage is a lot more potent than it sounds on paper and people who play 5e don't really notice how much Dex users get over Str users. Dex has historically been the most powerful ability score and 2e made a very conscious effort to downplay its power both by making it less useful and by making ability score increases far more plentiful., Is it from a recent rainfall, or has it been there for years? Whether you’re dutifully attending open houses looking for your next home, or have lived in the same one for decades, ..., It's a deliberate design descision taken by D&D 3.5e and grandfathered in to Pathfinder in order to balance out ranged and melee combat. Generally you don't, but there are some cases where you do. Bow damage is actually modified by strength, but only a composite bow can add damage. Composite bows with a strength rating of +1 or higher require ..., Introduction. Back in 3rd edition DnD, the Sorcerer was a twist on the Wizard, trading the Wizard's spellbook for the equivalent of a Spell Repertoire. We've come a long way since then, and now the Sorcerer is a go-to option for a spellcaster of any spell list. With a well-curated Spell Repertoire and access to a spell list of your choice ..., The thief has sneak attack to do good melee damage. And Sneak Attack specifically also works with unarmed strikes. Only dex to damage would be out. which I'm fine with because you can always get a bit of STR for more damage, even if it is lower than your DEX. Dex has many other benefits already (AC, Ref saves)., By default, melee Strikes add your Strength modifier to both your attack and damage. However, if a weapon has the Finesse trait (dagger, rapiers, short swords, etc.), you can instead apply your Dexterity modifier to your attack rolls (though not to damage). For example: if your character performs a Strike with a rapier, you choose to add either ..., Dexterity measures your character’s agility, balance, and reflexes. Dexterity is important if your character plans to make attacks with ranged weapons or use stealth to surprise …, Deadly d10: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune.For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit., This benefit doesn't apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.) Critical hits you make with these weapons gain the weapon's critical specialization benefit if the target is off-guard to you., One of the stranger things about Pathfinder 2e's Ranger is the use of the word "warden". In the Core Rulebook, there's a Warden feat chain starting with Monster Hunter and Monster Warden. Confusingly, the new feats published in the Advanced Player's Guide introduced the Ranger's first Focus Spells, which are called "Warden Spells ..., The throwing axes strength property is for damage, not attack rolls. also dual wielding throwing axes is pretty fun. Originally posted by John: I don't think you need weapon finesse. All ranged weapons add your dexterity modifier to your attack roll. The throwing axes strength property is for damage, not attack rolls., Feb 20, 2023 · By default, melee Strikes add your Strength modifier to both your attack and damage. However, if a weapon has the Finesse trait (dagger, rapiers, short swords, etc.), you can instead apply your Dexterity modifier to your attack rolls (though not to damage). For example: if your character performs a Strike with a rapier, you choose to add either ... , Ability Boosts. SourceCore Rulebook pg. 20 4.0 An ability boost normally increases an ability score's value by 2. However, if the ability score to which you're applying an ability boost is already 18 or higher, its value increases by only 1. At 1st level, a character can never have any ability score that's higher than 18., Precision damage is added to the weapon's damage. Once. So if a 1st level rogue hits a flat-footed target with his dagger, he deals a total of 1d4 + 1d6 damage (ignoring strength/Dex to damage). At level 5, his sneak attack damage increases to 2d6. So hitting a flat-footed target with the same old non-magical dagger would deal 1d4 + 2d6 damage., The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., It has the spells that you want, it's a face, it can have high dex and fight unarmed decently and, with polymath muse, you can get a spell book (maybe not a full spellbook, but a spellbook still) AND you can get rouge dedication to get that sneak attack. If you don't want to get to level 8 for sneak attack on spells, you can still get the ..., Doing a brief look over for Pathfinder 2e for a game a friend talked me into, it looks a lot more balanced, and I am extremely excited to be playing my way of the sniper. ... but forget that they lack dex damage bonus until lvl 5 and also spend a ton of gold on crafting ammunition, have to factor in misfire chances, MUCH shorter range than bows ..., Cast a normal two action spell (non attack spell) then chuck a foxfire to try and set anyone near you on fire. Or just go monk and have it as a backup option, something like Tiger Stance is dex based and won't prevent you from launching a few foxfires around when the moment is right. 3., Barbarians always want maximal investment into STR, and basically never want to actually use the finesse property. There are a few builds that want some degree of DEX, though. Thrown Weapon builds start at 16 DEX, invest fully, and take a DEX Apex item. They still want full STR investment for melee and damage, though., We can't choose a Sorcerer because they don't get a class feat at L10 (which we need for Impressive Steed) Let's look at save effects. Lowest saving throw is Reflex at +17 (+18 vs spells), so let's target that. At level 5 the highest damage spells targeting reflex save are: Lightning bolt: 6d12 (39 avg)., Just remember that dex builds that don't involve the Unchained Rogue's finesse training never get to apply two handed dex to damage or power attack. If you're looking for an optimal 2 weapon warrior than look no further than the vivisectionist alchemist 2/slayer X/VMC Wizard (if your dm allows, if not its not really a big deal) with the ..., The best way to disarm you to use it during your opponents turn, that way in your turn you have a chance to disarm them while they have a -2. So getting a duelist, aldori duelist, or swashbuckler archetype might help, as you get the riposte reaction that you can use to disarm. Otherwise, you can ready a disarm, but that takes 2 actions and a ..., Arguments for dex to damage include: (P1) In both fiction and real life many fighters rely more on speed and precision than strength (e.g., Arya Stark, Inigo Montoya, …, You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon's Range entry.